PUBLICATIONS

Exploring the material conditions of Pokémon Go play in Rio de Janeiro and Nairobi

de Souza e Silva, A., Glover-Rijkse, R., Njathi, A., de Cunto Bueno, D. (2021). Exploring the material conditions of Pokémon Go play in Rio de Janeiro and Nairobi. Information, Communication & Society. https://doi.org/10.1080/1369118X.2021.1909098

Evolving Geographies of Mobile Communication

Glover-Rijkse, R., & de Souza e Silva, A. (2022). Evolving Geographies of Mobile Communication. In P. Adams & B. Warf (Eds.), The Routledge Handbook on Media Geographies. New York: Routledge

Historicizing Hybrid Spaces in Mobile Media Art

de Souza e Silva, A. & Glover-Rijkse, R. (2020). Historicizing Hybrid Spaces in Mobile Media Art. In: L. Hjorth, A. de Souza e Silva, & K. Lanson (Eds.), The Routledge Companion of Mobile Media Art. New York: Routledge, pp. 117-128.

You start it: A dialogue with Nick Tandavanitj from Blast Theory

Glover-Rijkse, R. (2020). You start it: A dialogue with Nick Tandavanitj from Blast Theory. In: A. de Souza e Silva and R. Glover-Rijkse. (Eds). Hybrid Play: Crossing Boundaries in Game Design, Player Identities, and Play Spaces. New York: Routledge Press

This book explores hybrid play as a site of interdisciplinary activity―one that is capable of generating new forms of mobility, communication, subjects, and artistic expression as well as new ways of interacting with and understanding the world.

 

The chapters in this collection explore hybrid making, hybrid subjects, and hybrid spaces,

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Hybrid Play: Crossing Boundaries in Game Design, Player Identities, and Play Spaces

edited by Adriana de Souza e Silva and Ragan Glover-Rijkse

generating interesting conversations about the past, current and future nature of hybrid play. Together, the authors offer important insights into how place and space are co-constructed through play; how, when, and for what reasons people occupy hybrid spaces; and how cultural practices shape elements of play and vice versa.

A diverse group of scholars and practitioners provides a rich interdisciplinary perspective, which will be of great interest to those working in the areas of games studies, media studies, communication, gender studies, and media arts.

Public address as embodied experience: using digital technologies to enhance communicative and civic engagement in the communication classroom

Gallagher, V., Renner, M. & Glover-Rijkse, R. (2020). Public address as embodied experience: using digital technologies to enhance communicative and civic engagement in the communication classroom. Communication Education, 69(2), pp. 1-19.  

Mobilized networked infrastructures: Implications for action, space, and knowledge.

Glover-Rijkse, R. (2019). Mobilized networked infrastructures: Implications for action, space, and knowledge. Mobile Media & Communication​, 7(3), pp. 380-394.